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 Series Rules

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SLR Dalton 026

Age : 27
Location : Manchester

PostSubject: Series Rules    Tue Feb 28, 2012 10:15 pm


1. Series Format
2. Qualifying / Race / Pit Stop Formats
3. Assists
4. Teams / Points
5. Cars
6. Upgrades / Tuning
7. Paints
8. The Reporting Of Incidents

1. Series Format

This series will run for 6 weeks, there will be 1 event per week at the scheduled track on Saturday evenings at 9pm UK time.
Each circuit track will host 1 round lasting approximately 60 minutes per Round.
Each oval track will host 2 rounds lasting approximately 30 minutes Per round

2. Qualifying / Race / Pit Stop Formats


Qualifying will be hosted directly before a race and will last for 2 laps.

Qualifying must be run with an administrator present and hosting the session.

Practice needs to be done before the event and on your own time as there will not be any time allotted for practice during the qualifying sessions.

If you fail to post a clean qualifying time, your fastest dirty lap will be recorded under the same format as the Forza leader boards. (dirty to the back and in descending order)


There will be 1 track per week for 6 weeks, the event will be held at 9pm UK time on the scheduled Saturdays and each track will last approximately 60 minutes.

Race 1 – 30 Minutes
Race 2 – 30 Minutes

Race 1 – 60 Minutes

Each race will begin with a standing start format and grid order will be arranged from the previous qualifying session. Race restarts will not be implemented in this series. So please be extra cautious at all times.

Pit Stops

There will be 2 mandatory pit stops during each race and these must be taken between the laps stated in the event calendar.

3. Assists

As always this series is going to be run as true to life as possible, this means all assists listed below are mandatory and non-negotiable.

Damage – Cosmetic (due to bump drafting)
Suggested Line – Optional (Off on all Ovals)
STM – Off
TCS – Off
Braking Assist – OFF
ABS – Optional
Steering Assist – Optional (Normal/Simulation)
Shifting – Automatic / Manual (NO CLUTCH as it's an unfair advantage to drivers that do not have a clutch option in FM4)

4. Teams / Points


This event is a driver standings event only, there will be no teams.


Every driver will be awarded points at the end of each race dependant on their finishing positions. The following points will be awarded towards the drivers championship.

Points Awarded
1st in the race = 25 points

2nd in the race= 21 points

3rd in the race = 18 points

4th in the race = 15 points

5th in the race = 12 points

6th in the race = 11 points

7th in the race = 10 points

8th in the race = 9 points

9th in the race = 8 points

10th in the race = 7 points

11th in the race = 6 points

12th in the race = 5 points

13th in the race = 4 points

14th in the race = 3 points

15th in the race = 2 points

16th in the race = 1 points

5. Cars

There is only 1 car aloud for this series to keep everything on a level playing field.
#04 Chevy Stock Car

6. Upgrades

The following upgrades will be mandatory for this event and are non-negotiable.

Engine and Power
Intake manifold and Throttle body : Race
Carburetor : Race
Restrictors: Race

Platform and Handling
Brakes : Race
Weight Reduction : Race

Transmission : Stock
Driveline : Race

Tyres and Rims
Tyre Compound : Stock
Front and Rear Tyre Size : Largest
Rim Style And Size : Stock

Final stats for this car should be:

P.I. : 803
BHP : 899
Torque : 708
Weight : 2760 LBS

Tuning is aloud and encouraged.

7. Paints

Paints must be NASCAR Styled paint designs .
All cars must have Gamertags and driver numbers on both sides of the car.

Locked vinyl groups will not be allowed as all cars are going to be gifted to the winner of the paint competition and cannot be gifted if there is even 1 single locked vinyl on your car.
(You can send a duplicate car if you wish to keep your copy)

8. Reporting Of Race Incidents

All incidents must be reported directly after the race (not during the race) unless it requires a penalty. Race incidents will not be discussed during the race and all replays must be saved by the driver making the complaint because if there is a lag which caused the incident then it will not be visible by somebody else’s replay.

The replay/replays will be reviewed by the administrators and a decision will be made as to weather or not anyone is to blame and if a penalty should be given to any or both drivers.

If there is anything I have not discussed here that you would like to see or if you have any questions please comment below.

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